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PES 2021 Sound Team-Audio Server: Reviving Team Identity, Derby & Stadium Voice Lines
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PES 2021 Sound Team-Audio Server: Reviving Team Identity, Derby & Stadium Voice Lines
Download : TeamAudioServer
https://drive.google.com/file/d/1K7HPzYQmXttpJxW-6ZhU9l2OolYTHDGl/view
The installation process follows the standard Sider structure. All files should be placed within your Sider root folder:
[1] content: Move the content files into your Sider content folder.
[2] modules: Place the .lua script into the modules folder.
[3] Config - LiveCPK - Version: Move the provided folder into livecpk.
[4] StadiumServer-Specific: Place the specific audio files into your StadiumServer folder.
Add the following lines to your sider.ini. Crucial: Ensure these are prioritized above StadiumServer to avoid conflicts:
Code:
# Prioritize TeamAudio above StadiumServer
cpk.root = ".\livecpk\team-audio" (Note: Folder name depends on your Datapack/DLC)
lua.module = "TeamAudio.lua"
lua.module = "StadiumServer.lua"
NOTE: Since this mod was developed using FL26, I cannot guarantee its behavior on other versions or DataPacks yet. However, based on its logic, I have provided several adjustments for various existing DataPacks in the archive. If it doesn't work for your specific version, please let me know.
How it works:
The commentary flow follows this logic: Welcome/Intro Commentary ➡️ Derby/Team/Stadium Audio.
All three audio types are fully configurable via map_team.txt and map_derby.txt:
Derby & Team Identity: Both are triggered by Team ID. However, the DERBY always takes top priority during a Derby match to prevent audio conflicts.
Stadium Audio:The logic remains consistent with my previous mods, but it is now switchable via map_team.txt.
If set to TEAM, it triggers Team-specific audio.
If set to STADIUM, it pulls audio from the Stadium-Server.
If neither is found, it reverts to the Default (Generic) audio in LiveCPK.
Compatibility: Please note that my previous Stadium Audio mods are not compatible with this version. I have optimized the .acb/.awb file sizes to prevent the mod size from bloating as it grows. I will be rebuilding all previous stadium audio to match this new structure.
Version 1.0: This initial release focuses on recovering original Konami audio; no new custom audio has been added yet.
The Main Core: The heart of this mod isn't just the .lua script, but the rc_config.bin which governs the PES Commentary database. I have included several versions of rc_config.bin in the download archive based on different DataPack/DLC versions.
However, the module is built to be a flexible base—so if you wish to adapt or localize it for your specific language, please feel free to do so, since I have only implemented the English (ENG) version for now.
Crédits:
Fallons, DN 7kits, Leonardo Borges, bhinhtanh99, chic keygoodguy, luancl7, etc.
PES 2021 Sound Team-Audio Server: Reviving Team Identity, Derby & Stadium Voice Lines
==========================================================================
PES 2021 Sound Team-Audio Server: Reviving Team Identity, Derby & Stadium Voice Lines
Download : TeamAudioServer
https://drive.google.com/file/d/1K7HPzYQmXttpJxW-6ZhU9l2OolYTHDGl/view
The installation process follows the standard Sider structure. All files should be placed within your Sider root folder:
[1] content: Move the content files into your Sider content folder.
[2] modules: Place the .lua script into the modules folder.
[3] Config - LiveCPK - Version: Move the provided folder into livecpk.
[4] StadiumServer-Specific: Place the specific audio files into your StadiumServer folder.
Add the following lines to your sider.ini. Crucial: Ensure these are prioritized above StadiumServer to avoid conflicts:
Code:
# Prioritize TeamAudio above StadiumServer
cpk.root = ".\livecpk\team-audio" (Note: Folder name depends on your Datapack/DLC)
lua.module = "TeamAudio.lua"
lua.module = "StadiumServer.lua"
NOTE: Since this mod was developed using FL26, I cannot guarantee its behavior on other versions or DataPacks yet. However, based on its logic, I have provided several adjustments for various existing DataPacks in the archive. If it doesn't work for your specific version, please let me know.
How it works:
The commentary flow follows this logic: Welcome/Intro Commentary ➡️ Derby/Team/Stadium Audio.
All three audio types are fully configurable via map_team.txt and map_derby.txt:
Derby & Team Identity: Both are triggered by Team ID. However, the DERBY always takes top priority during a Derby match to prevent audio conflicts.
Stadium Audio:The logic remains consistent with my previous mods, but it is now switchable via map_team.txt.
If set to TEAM, it triggers Team-specific audio.
If set to STADIUM, it pulls audio from the Stadium-Server.
If neither is found, it reverts to the Default (Generic) audio in LiveCPK.
Compatibility: Please note that my previous Stadium Audio mods are not compatible with this version. I have optimized the .acb/.awb file sizes to prevent the mod size from bloating as it grows. I will be rebuilding all previous stadium audio to match this new structure.
Version 1.0: This initial release focuses on recovering original Konami audio; no new custom audio has been added yet.
The Main Core: The heart of this mod isn't just the .lua script, but the rc_config.bin which governs the PES Commentary database. I have included several versions of rc_config.bin in the download archive based on different DataPack/DLC versions.
However, the module is built to be a flexible base—so if you wish to adapt or localize it for your specific language, please feel free to do so, since I have only implemented the English (ENG) version for now.
Crédits:
Fallons, DN 7kits, Leonardo Borges, bhinhtanh99, chic keygoodguy, luancl7, etc.



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